Temporal Games

VFX Artist (Unity)

#riflecore#vfx#remote

Creation of stylised and captivating visual effects in accordance with Riflecore artistic vision. Usage of existing visual stack and further expansion of vfx methodologies.

Responsibilities:

  • Collaborate with the technical artist, form a stylistic approach to VFX for a brawler-like game reliant on clear visual feedback.
  • Communicate with the entire game development team to ensure cohesion between game mechanics and visual effects.
  • Produce high-quality stylized animated effects.
  • Manage the balance between quality and resources available for the best game experience.
  • Participate in planning, organizing and following the delivery plan on your own tasks.

Requirements:

  • A portfolio containing in-engine works of high-quality visual effects.
  • Knowledge of essential techniques and design principles of visual effects in traditional animation.
  • Understanding of common technical workflows, being able to communicate your ideas to the technical artist.
  • Experience in designing a combination of hand-drawn, particle and material based visual effects.
  • Understanding essentials of Unity game engine or at least strong experience with other game engines, like Unreal Engine.
  • Capable of setting up and supporting VFX elements as materials, prefabs, particle-systems, post-processing components, and other custom-written unity components.
  • Ability to do modeling and texturing required to bring VFX ideas to life.
  • Fundamental understanding of shaders, the way modern-day graphics function from concept to implementation and optimization.

Personal qualities:

  • Strong interpersonal and communication skills, both written and spoken.
  • Autonomous and proactive attitude.
  • Problem-solving and results-oriented.
  • Flexibility and ability to adapt to change.

Languages: English Intermediate +.

Contract duration: 12 months, possibility of indefinite-term contract / employment.

Location: Remote.

Apply: job@temporal.games.