VFX Artist
#techart#remote#riflecore
Help author an artistic vision for visual effects and, subsequently, design the effects with the approach in mind; make production-ready assets with feedback from technical artist and game-designer.
Responsibilities:
- Collaborate with the VFX technical artist and the project’s technical artist to form a stylistic approach to VFX for a brawler-like game that relies on clear visual feedback.
- Form an overarching visual design style for the project’s VFX as an author, with feedback from the creative director and the art team.
- Communicate with the entire game development team to ensure cohesion between game mechanics and visual effects.
- Design, plan, and produce high-quality stylized animated effects: on both the preproduction stage and actual frame-by-frame animations used in production.
- Participate in planning, organizing, and following the delivery plan for your tasks.
Requirements:
- A portfolio demonstrating visual effects conceived in an animated style used in existing productions.
- A portfolio demonstrating your workflows from design conception to production-integrated result.
- Knowledge of essential techniques and design principles of visual effects in traditional animation.
- Ability to iterate your work based on feedback from our game design specialists and art team.
Nice to have:
- Experience designing a combination of hand-drawn, particle, and material-based visual effects.
- Understanding essentials of Unity game engine or at least strong experience with other game engines, like Unreal Engine.
- Capable of setting up and supporting VFX elements as materials, prefabs, particle systems, post-processing components, and other custom-written unity components.
- Ability to do modeling and texturing required to bring VFX ideas to life.
- Fundamental understanding of shaders, modern-day graphics function from concept to implementation and optimization.
Languages: English Intermediate or higher (B1+).
Location: Remote.
Apply: job@temporal.games.