Temporal Games

UI Designer


Experienced UI/UX designer with a portfolio of game projects, capable of both conceptualizing and implementing UI for Riflecore.


  • High-level planning of Riflecore’s UI systems
  • Designing overall flow of user experience accommodating various Riflecore’s modes and experiences
  • Ensuring the UI is designed in unison with the game’s art direction
  • Production and implementation of UI assets
  • Assessing feedback and fine tuning user experience


  • Demonstrated UI/UX design experience in shipped game products
  • Capability to work in collaboration with art lead, technical artist and programmers on implementation of UI design ideas
  • Testing your work in-game and iterating based on feedback coming from testers and the team
  • Understanding of graphics design, usability and practical approach for visual information presentation
  • Knowledge of graphic editors, animation tools and prototyping tools
  • Understanding videogame tech budget limitations
  • Familiarity with Unity game engine and its UI tools
  • Preparation of graphics assets and their in-game implementation into working systems

Nice to have:

  • Technical knowledge, understanding of shaders and scripting language, knowledge of 3D software, deep knowledge of Unity components