Unreal Engine 5 Technical Lead
#lead#cpp#unrealengine5#fluxcortex#virtualbeings#full-time#remote
Development of Virtual Being’s solution in Unreal Engine 5 based on custom Evolving AI technology integration. The solution is based on a custom architecture that uses genetic algorithms and reinforcement learning, creating a system capable of learning skills in real-time and capturing the surrounding context. Part of the project is a dialogue system allowing users to engage NPCs in a free-flowing conversation. Virtual Beings are integrated into a large third-party Social VR project.
Responsibilities:
- Leading the team of developers in the technical realization of the project goals.
- Development using C++.
- Implementation and integration of different AI elements and subsystems in Unreal Engine 5: context awareness, behaviors, character motions and animations control, voice controls, batch training mode, server-side agents support, state persistence, libraries integrations, etc.
- Working with an external development team on integrating the solution into a third-party project codebase.
- Working on a showcase that contains all integrated AI features in a polished, user-friendly environment.
Requirements:
- Technical Lead experience with 4+ developers in subordinate team.
- 5+ years of C++ development experience. Expertise in C++ in and outside of Unreal Engine environment.
- 3+ years of Unreal Engine development experience.
- Unreal Engine editor extensions experience: utilities, plugins, libraries integrations.
- Priority experience in navigation, decision-making, procedural animations, optimization, networking logic, AI practical application as behavioral trees, and behavioral gameplay logics with non-trivial approaches.
- Other gameplay-systems development experience such as advanced animations controls, state machines, character controller, physics/raycasts, UMG UI.
- WebSocket / HTTP Client-Server interaction.
- Capability to construct efficient, expandable system architecture; support and expand the existing one, understanding and respecting its architectural patterns.
- Experience with development for Linux, especially server-related experience.
Nice to have:
- Bachelor’s degree in computer science.
- Enterprise experience with a decent team-player experience, project following & sustaining, assist in collaborations with colleagues and those with comparative junior experience.
- Participation in commercial releases of projects made in Unreal Engine 4 or 5 (high-budget, big-production projects are a plus).
- Experience with development for Linux, especially server-related experience.
- Wide optimization experience (reducing draw calls, CPU boundaries, managing application size, PiX, NSight).
- HTTP 2.0 and REST APIs.
- ISO C++11.
- Basic understanding of modern artificial intelligence technologies: reinforced learning, genetic algorithms.
- Basic shaders, tech art experience.
Languages: English Intermediate or higher (B1+).
Contract duration: 12 months, possibility of indefinite-term contract / employment.
Location: Remote.
Apply: job@temporal.games.